e-LEARNING DEFINED
There may be as many definitions of e-Learning as
there are academic papers on the subject, but broadly speaking they focus on the same set of features. Take the European e-Learning Action Plan definition as an example: ‘the use of new multimedia technologies and the Internet to improve the quality of learning by facilitating access to resources and services as well as remote exchanges and collaboration’ (COM, 2001:2). Here we have mention of electronic technologies, as vehicles for education services and resources, and as the conduits for collaboration and communication. If we may be so bold as to focus on the essentials, however, our preferred definition would view e-Learning simply as: online access to learning resources, anywhere and anytime.
There may be as many definitions of e-Learning as
there are academic papers on the subject, but broadly speaking they focus on the same set of features. Take the European e-Learning Action Plan definition as an example: ‘the use of new multimedia technologies and the Internet to improve the quality of learning by facilitating access to resources and services as well as remote exchanges and collaboration’ (COM, 2001:2). Here we have mention of electronic technologies, as vehicles for education services and resources, and as the conduits for collaboration and communication. If we may be so bold as to focus on the essentials, however, our preferred definition would view e-Learning simply as: online access to learning resources, anywhere and anytime.
New opportunities, new learning environments
e-Learning offers new opportunities for both educators and learners to enrich their teaching and learning experiences, through virtual environments that support not just the delivery but also the exploration and application of information and the promotion of new knowledge. The focus for any exploration of the state-of-the art of e-Learning is therefore no more and no less than the combination and convergence of the most advanced features of digital information and communication technologies, for example, live broadcasts, mobile video and audio telecommunications, three dimensional (3D) graphics, email, the Web and object-oriented interfaces, all of which can be designed to support, create and deliver significant educational experiences and environments. Concerns about a lack of face-to face contact have given rise in some contexts to a mix of e-Learning, which may be ‘at a distance’, and more conventional face-to-face learning in the classroom; a process entitled ‘blended learning’. e-Learning enables learners to have as much choice as is practically and economically possible. e-Learning takes place in online environments that range from providinginformation to engaging the learner in complex interactive simulations. Managed learning environments have been developed to provide an electronic solution to managing the complexity not just of the learning environment (resources, online tutorials, discussion groups, assignment submissions, and so on) but also of the records of the learners’ biographical details, examinations and assessment profiles, and the courses they have taken. Very often the students will have access to all this information through unique personal identifiers, while those who facilitate their learning (teachers, lecturers and so on), and those who administer it, will also have appropriate access privileges. Within the learning environment, the students can learn together in e-communities, for example in virtual learning environments (VLEs) or multi-use object-oriented environments (MOOs – more about these later). Interaction is supported by ‘asynchronous’ communication tools such as email and discussion boards – where ‘asynchronous’ simply means that they are not happening in the same time frame. An email, for example, is a one-way communication that can be answered immediately or later in a one-way response when the receiver reads it. ‘Synchronous’ tools, such as chat rooms and shared whiteboards, offer the immediacy of two-way communication and are also powerful vehicles for the interaction that the learning environment supports. The learning experience itself can be very varied, perhaps involving the student in lectures provided by video, in manipulating simulations or in interrogating an expert system. By virtue of the medium, the learning activities can be tracked and assessed using online tools which are also embedded in the environment. Information is everywhere, sometimes more accessible than at other times. For example, compare the information disseminated freely by organizations through their websites with the information stored by organizations which have to be forced to make it available to the citizens who ‘own’ it. Access is often through legal devices such as the Freedom of Information Acts in the UK and the USA, the Data Protection Act in the UK and the Privacy Act in the USA. Technology has allowed the creation and dissemination of information on an unprecedented scale and with unprecedented ease. Government has expanded to e-government, commerce has expanded to e-commerce – and learning has in turn expanded to e-Learning. Technological advances have extended the dimensions of the information used and provided by social institutions (government, commerce, leisure, education and so on) and have revolutionized the processes that make the information meaningful or amenable for professionals and ordinary consumers alike. The synergy between the technology and the information owners and providers has released the potential for an information-rich personalized resource for every person; a resource that is actually a huge globally connected learning environment.consumers alike. The synergy between the technology and the information owners and providers has released the potential for an information-rich personalized resource for every person; a resource that is actually a huge globally connected learning environment.
What do you think guys?? Are you interested in having e-learning? =))
e-Learning offers new opportunities for both educators and learners to enrich their teaching and learning experiences, through virtual environments that support not just the delivery but also the exploration and application of information and the promotion of new knowledge. The focus for any exploration of the state-of-the art of e-Learning is therefore no more and no less than the combination and convergence of the most advanced features of digital information and communication technologies, for example, live broadcasts, mobile video and audio telecommunications, three dimensional (3D) graphics, email, the Web and object-oriented interfaces, all of which can be designed to support, create and deliver significant educational experiences and environments. Concerns about a lack of face-to face contact have given rise in some contexts to a mix of e-Learning, which may be ‘at a distance’, and more conventional face-to-face learning in the classroom; a process entitled ‘blended learning’. e-Learning enables learners to have as much choice as is practically and economically possible. e-Learning takes place in online environments that range from providinginformation to engaging the learner in complex interactive simulations. Managed learning environments have been developed to provide an electronic solution to managing the complexity not just of the learning environment (resources, online tutorials, discussion groups, assignment submissions, and so on) but also of the records of the learners’ biographical details, examinations and assessment profiles, and the courses they have taken. Very often the students will have access to all this information through unique personal identifiers, while those who facilitate their learning (teachers, lecturers and so on), and those who administer it, will also have appropriate access privileges. Within the learning environment, the students can learn together in e-communities, for example in virtual learning environments (VLEs) or multi-use object-oriented environments (MOOs – more about these later). Interaction is supported by ‘asynchronous’ communication tools such as email and discussion boards – where ‘asynchronous’ simply means that they are not happening in the same time frame. An email, for example, is a one-way communication that can be answered immediately or later in a one-way response when the receiver reads it. ‘Synchronous’ tools, such as chat rooms and shared whiteboards, offer the immediacy of two-way communication and are also powerful vehicles for the interaction that the learning environment supports. The learning experience itself can be very varied, perhaps involving the student in lectures provided by video, in manipulating simulations or in interrogating an expert system. By virtue of the medium, the learning activities can be tracked and assessed using online tools which are also embedded in the environment. Information is everywhere, sometimes more accessible than at other times. For example, compare the information disseminated freely by organizations through their websites with the information stored by organizations which have to be forced to make it available to the citizens who ‘own’ it. Access is often through legal devices such as the Freedom of Information Acts in the UK and the USA, the Data Protection Act in the UK and the Privacy Act in the USA. Technology has allowed the creation and dissemination of information on an unprecedented scale and with unprecedented ease. Government has expanded to e-government, commerce has expanded to e-commerce – and learning has in turn expanded to e-Learning. Technological advances have extended the dimensions of the information used and provided by social institutions (government, commerce, leisure, education and so on) and have revolutionized the processes that make the information meaningful or amenable for professionals and ordinary consumers alike. The synergy between the technology and the information owners and providers has released the potential for an information-rich personalized resource for every person; a resource that is actually a huge globally connected learning environment.consumers alike. The synergy between the technology and the information owners and providers has released the potential for an information-rich personalized resource for every person; a resource that is actually a huge globally connected learning environment.
What do you think guys?? Are you interested in having e-learning? =))
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